Steel Tide钢铁浪潮
Build a base, mine metal, keep the power on, and command land, sea and air forces with rock-paper-scissors counters — classic real-time strategy, running in any modern browser and installable on your phone.
- 25
- units
- 19
- buildings
- 6
- campaign missions
- 10
- curated maps
Simple, legible rules that combine into deep play. No hidden modifiers.
A real counter web
Autocannons shred light vehicles, ATGMs melt heavy armor, dedicated anti-air owns the sky, torpedoes and sonar decide the sea. Every unit page shows exactly what it beats.
Metal and power
Extractors on deposits feed the war chest; power plants keep it moving. Overload the grid and production, defenses, mining and repairs all slow down — cheap to fix, painful to ignore.
Six-mission campaign
From first contact to a coastal fortress: base building, a mountain-pass defense, a naval invasion, an air war, a two-front pincer and a veteran finale, with objectives and unlock progression.
Skirmish and sandbox
Ten curated maps plus an endless random generator in three sizes. Up to three AI opponents, adjustable starting metal, fog of war and unit cap.
Three AI personalities
Relaxed, Standard and Veteran opponents that scout, expand, counter your composition, defend, and launch escalating attack waves.
Tactical terrain
Ridges, forest walls and lava block ground vehicles; roads speed armies up while mud, marsh, snow and rubble slow them — flanking lanes and chokepoints on every map.
Dedicated multiplayer
Server-authoritative matches for up to four human or AI factions, direct-IP joining, reconnect tokens, host pause, checkpoints and local-save upload.
Plays on your phone
Installs to the home screen as a PWA and works offline. Touch has its own command model: tap to select or order, long press to attack-move, pinch to zoom.
Every unit and building has a wiki page with stats read straight from the game's definition files, so the numbers always match the version you play.
Land
Sea
Air
Dedicated, server-authoritative matches for up to four factions. One command installs it on a Linux machine; the server serves the game itself, so players just open a link.
Read the server guide →curl -fsSL https://rts.rene.wang/setup.sh | sudo shSteel Tide has a website, a wiki and a blog
The game now lives next to a bilingual site: a landing page, a wiki page for every unit and building with stats read straight from the game, and this blog.
Dedicated servers: how Steel Tide multiplayer works
Why the server owns the simulation, what a fog-filtered snapshot is, and what the one-line installer sets up on a Linux box.
Every sprite drawn in code, and the PNG pipeline that came later
How Steel Tide shipped with zero binary assets, and what it took to let generated sprite sheets override the procedural art without shimmer.