Viper Tank Destroyer
Long-range guided anti-tank missiles. Melts heavy armor, hates being rushed.
Stats
- Tier
- Tier 2
- Cost
- 320 metal
- Build time
- 20 s
- Hit points
- 260
- Armor
- Medium
- Speed
- 2 tiles/s
- Unit cap
- 2
- Vision
- 8 tiles
- DPS
- 37.5
- Range
- 7 tiles
Production and tech
Counters
Weapons
Anti-tank missiles
- Damage
- 120
- Reload
- 3.20 s
- Range
- 7 tiles
- DPS
- 37.5
Overview
The Viper fires guided anti-tank missiles from well outside cannon range. Against heavy armor it deals the highest damage per hit of any ground unit; against anything light it is a poor deal.
How to use
Keep Vipers a few tiles behind your Bisons and let the enemy's Battle Tanks and Mammoths drive into missile range. Focus fire on the biggest target. Its armor is thin and its reload is long, so if buggies or light tanks reach it, pull it back behind the line. A handful of Vipers on hold position at a choke also makes a fine anti-armor picket.
Counters
Light Tanks, Recon Buggies and MG Turrets rush it down; aircraft ignore it completely. It counters Battle Tanks, Heavy Tanks and enemy tank destroyers, and does respectable damage to ships.