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Viper Tank Destroyer

Viper Tank Destroyer

Long-range guided anti-tank missiles. Melts heavy armor, hates being rushed.

GroundLand unitsTier 2Medium

Stats

Tier
Tier 2
Cost
320 metal
Build time
20 s
Hit points
340
Armor
Medium
Speed
2 tiles/s
Unit cap
2
Vision
8 tiles
Power
−2
DPS
42.9
Range
7 tiles

Weapons

Anti-tank missiles

GroundShips
Damage
120
Reload
2.80 s
DPS
42.9
Range
7 tiles
Traits
vs Light
×0.40
vs Medium
×1.10
vs Heavy
×1.80
vs Structure
×0.70
vs Ship
×0.75

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: ×0.40; Countered by: ×1.10
Medium
Effective against: ×1.10; Countered by: ×1.10
Heavy
Effective against: ×1.80; Countered by: ×1.30
Structure
Effective against: ×0.70; Countered by: ×1.30
Ship
Effective against: ×0.75; Countered by: ×1.10
Submarine
Effective against: —; Countered by: ×1
Aircraft
Effective against: —; Countered by: ×1.40

The Viper fires guided anti-tank missiles from well outside cannon range. Its shaped charges deal ×1.8 damage against heavy armor; against anything light it is a poor deal.

How to use

Keep Vipers a few tiles behind your Bisons and let the enemy's Battle Tanks and Mammoths drive into missile range. Focus fire on the biggest target. Its armor is thin and its reload is long, so if buggies or light tanks reach it, pull it back behind the line. A handful of Vipers on hold position at a choke also makes a fine anti-armor picket.

Anecdotes

The American M901 carried its missiles on a mast that rose above the hull, so the vehicle could stay behind the ridge and only the launcher looked over. Crews called it the Hammerhead.

Last edited