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Repair Tower

Repair Tower

Repairs up to three damaged allies in range at once, worst hit first. Towers do not stack on one target or repair each other. Low power slows repairs.

BuildingSupportTier 1Structure

Stats

Tier
Tier 1
Cost
360 metal
Build time
20 s
Hit points
750
Armor
Structure
Vision
7 tiles
Footprint
2×2 tiles
Power
−8
Repair aura
20 HP/s to up to 3 targets within 5.5 tiles
Weapons
Unarmed

Production and tech

Built by

Counters

The Repair Tower automatically heals allied units and completed buildings within its range — up to three at a time, the most damaged first. It draws a fair amount of power and slows down with the rest of the base when the grid is overloaded.

Its throughput is bounded on purpose. A target is only ever repaired by one tower per tick, so a ring of towers around a factory does not multiply the healing on it; extra towers widen coverage instead. Towers also do not repair themselves or each other, so a cluster of them is not a fortress.

How to use

Build one behind the turret line and one at the army's staging point: units rotate back, top off, and return without an Engineer. It turns a defensive position into something that recovers between waves instead of eroding. Keep it out of enemy artillery range; it is a structure like any other and nothing heals it but an Engineer.