Viper Tank Destroyer
Long-range guided anti-tank missiles. Melts heavy armor, hates being rushed.
Stats
- Tier
- Tier 2
- Cost
- 320 metal
- Build time
- 20 s
- Hit points
- 340
- Armor
- Medium
- Speed
- 2 tiles/s
- Unit cap
- 2
- Vision
- 8 tiles
- DPS
- 42.9
- Range
- 7 tiles
Production and tech
Counters
Weapons
Anti-tank missiles
- Damage
- 120
- Reload
- 2.80 s
- Range
- 7 tiles
- DPS
- 42.9
The Viper fires guided anti-tank missiles from well outside cannon range. Against heavy armor it deals the highest damage per hit of any ground unit; against anything light it is a poor deal.
How to use
Keep Vipers a few tiles behind your Bisons and let the enemy's Battle Tanks and Mammoths drive into missile range. Focus fire on the biggest target. Its armor is thin and its reload is long, so if buggies or light tanks reach it, pull it back behind the line. A handful of Vipers on hold position at a choke also makes a fine anti-armor picket.
Anecdotes
The American M901 carried its missiles on a mast that rose above the hull, so the vehicle could stay behind the ridge and only the launcher looked over. Crews called it the Hammerhead.
