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Wiki

Welcome to the Steel Tide wiki. Every unit, building and system in the game, with the numbers taken straight from the game itself — start with a guide below, or look up whatever just killed you.

Guides

How the systems fit together: economy, counters, terrain, controls and servers.

Land units

Built at the War Factory. Ground vehicles need drivable terrain and a landing craft or transport helicopter to cross water.

Naval units

Built at a Naval Yard placed on the shoreline. Ships need water; submarines are invisible without sonar.

Aircraft

Built at the Airbase. Aircraft ignore terrain and can only be hit by dedicated anti-air weapons.

Economy

Metal in, power out. The buildings that decide how fast everything else happens.

Production

Factories for land, sea and air. Each upgrades once to unlock its Tier-2 roster; Tier 3 also needs a Radar Station.

Defenses

Static defenses. Each turret line upgrades once; all of them slow down when power runs short.

Support

Repair and vision — the buildings that keep an army in the field.