Wraith Stealth Bomber
Two heavy bombs: one pass levels a radar or a SAM site. Invisible to the enemy beyond 4 tiles, or 8 from a Radar Station, so anti-air sees it coming only at the last moment.
Stats
- Tier
- Tier 3
- Cost
- 1400 metal
- Build time
- 55 s
- Hit points
- 450
- Armor
- Aircraft
- Speed
- 4.2 tiles/s
- Unit cap
- 4
- Vision
- 9 tiles
- DPS
- 65
- Range
- 2.4 tiles
Production and tech
Counters
Weapons
heavybombs
- Damage
- 260 ×2
- Reload
- 8 s
- Range
- 2.4 tiles
- DPS
- 65
The Wraith carries two heavy bombs instead of the Vulture's five: one pass puts 832 onto a building, which is a Radar Station, a SAM Site or a Missile Interrupter in a single run. Its stealth is a range. The enemy sees it only within four tiles of one of their units or buildings, or within eight of their Radar Station, so their anti-air elsewhere in the base never joins in, and whatever stands at the target gets its shots late.
How to use
This is the decapitation strike. The enemy's Radar Station is their whole Tier 3, and it is also the one building that sees you coming from eight tiles — so take the radar when the SAMs beside it are already busy, or take what the radar does not cover: a Missile Interrupter or a SAM Site on the base's edge dies to one pass. Thread the run between the anti-air; a Falcon has to be over the asset to see you at all. The bomb run is inside 2.4 tiles, so whatever stands at the target always gets its shots, and two SAM Sites there kill you on the second pass. It is nothing against armour and it cannot fight back. Repair it between sorties: at 1,400 metal it is not a thing you lose twice.
Anecdotes
Stealth shaping is tuned against the short wavelengths a missile's own radar uses; the long-wave search sets a radar station stands for still catch a glimpse of it, which is why the bombers fly the routes they do. Twenty-one B-2s were built, at about two billion dollars each, and their shape traces back to a Northrop flying wing that first flew in 1947.
