Headquarters
Command center. Produces engineers and stores your war effort. Protect it.
Stats
- Tier
- Tier 1
- Cost
- 2500 metal
- Build time
- 60 s
- Hit points
- 4000
- Armor
- Structure
- Vision
- 10 tiles
- Footprint
- 4×4 tiles
- Power
- +10
- Weapons
- Unarmed
Production and tech
Counters
The Headquarters is your command center: it produces Engineers and generates a little power. Losing it is not the end — you are only out of the game once nothing you own can rebuild a base: no Headquarters, no production building and no Engineer. Turrets, extractors and unfinished blueprints do not count, and an army with no way to rebuild gets ninety seconds of last stand before it is eliminated. If the HQ falls, a surviving Engineer can rebuild it.
How to use
Start every match by queuing two or three Engineers and sending them to deposits and power. The HQ's own power covers only the first extractor or so, so a Power Plant comes early. Ring it with turrets facing the enemy's approach, and keep a Radar or drone watching for bombers, which love an unguarded HQ.
