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Headquarters

Headquarters

Command center. Produces engineers and stores your war effort. Protect it.

BuildingEconomyTier 1Structure

Stats

Tier
Tier 1
Cost
2500 metal
Build time
60 s
Hit points
4000
Armor
Structure
Vision
10 tiles
Footprint
4×4 tiles
Power
+10
Weapons
Unarmed

Production and tech

Built by
Produces

Counters

The Headquarters is your command center: it produces Engineers and generates a little power. Losing it is not the end — you are only out of the game once nothing you own can rebuild a base: no Headquarters, no production building and no Engineer. Turrets, extractors and unfinished blueprints do not count, and an army with no way to rebuild gets ninety seconds of last stand before it is eliminated. If the HQ falls, a surviving Engineer can rebuild it.

How to use

Start every match by queuing two or three Engineers and sending them to deposits and power. The HQ's own power covers only the first extractor or so, so a Power Plant comes early. Ring it with turrets facing the enemy's approach, and keep a Radar or drone watching for bombers, which love an unguarded HQ.