Nuclear Silo
Fabricates and stores up to two radar-guided nuclear warheads. Launches only at a manually chosen target.
Stats
- Tier
- Tier 3
- Cost
- 1800 metal
- Build time
- 75 s
- Hit points
- 1800
- Armor
- Structure
- Vision
- 7 tiles
- Footprint
- 3×3 tiles
- Power
- −40
- Warhead slots
- 2
- Warhead cost
- 2500 metal
- Fabrication time
- 180 s
- Weapons
- Unarmed
Production and tech
Counters
The silo is the only weapon in the game aimed by hand at a point on the map rather than at something that can be seen. It is tied to a Radar Station: lose the radar and it stops fabricating and stops launching until another one stands.
How to use
Keep a completed Radar Station alive, then select the silo and queue a warhead. Fabrication takes 180 seconds at full power and spends 2,500 metal over that time. The silo can hold two ready-or-queued warheads in total.
When a warhead is ready, choose Launch nuke (or press N) and click any point on the map. The strike is aimed manually; it does not need an enemy unit to be visible or selected.
One building can stop the shot: a Strategic Interrupter engages warheads inside its 9-tile ring, and the basic Missile Interrupter does not. Scout for the upgraded pad before spending 2,500 metal and three minutes on a target it covers.
