Skip to content
Gunboat

Gunboat

Fast patrol boat with an autocannon that also fires at aircraft. Cheap naval eyes.

NavalNaval unitsTier 1Ship

Stats

Tier
Tier 1
Cost
130 metal
Build time
10 s
Hit points
260
Armor
Ship
Speed
2.8 tiles/s
Unit cap
1
Vision
9 tiles
Power
−1
DPS
32
Range
4.2 tiles

Weapons

Autocannon

GroundShipsAircraft
Damage
16
Reload
0.50 s
DPS
32
Range
4.2 tiles
Traits
vs Light
×1.50
vs Medium
×1
vs Heavy
×0.50
vs Structure
×0.50
vs Ship
×0.80
vs Aircraft
×0.25

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: ×1.50; Countered by: ×1
Medium
Effective against: ×1; Countered by: ×1
Heavy
Effective against: ×0.50; Countered by: ×1
Structure
Effective against: ×0.50; Countered by: ×1.10
Ship
Effective against: ×0.80; Countered by: ×1.60
Submarine
Effective against: —; Countered by: ×1.30
Aircraft
Effective against: ×0.25; Countered by: ×1.70

The Gunboat is the Tier-1 patrol craft: fast, cheap and armed with an autocannon that is good against other light craft and shoreline targets. It is the Recon Buggy of the sea. The same gun fires at aircraft at a quarter of its damage: a few boats together see off a lone helicopter, though a Flak Track does that job better for the metal.

How to use

Build a couple as soon as the Naval Yard is up to scout the coastline, find enemy shipyards and kill landing craft before they unload. Gunboats can also strafe coastal extractors and engineers. They fall apart against frigates and destroyers, so retreat as soon as real warships appear. Keep a handful together near the yard: a helicopter hunting boats one at a time pays for it.

Anecdotes

“Gunboat diplomacy” is a real term of art: park something armed in somebody's harbour and let the argument make itself. The tactic is nineteenth-century, and the phrase has outlived every gunboat that inspired it.

Last edited