Repair Tower
Automatically repairs all allied units and completed buildings in range. Low power slows repairs.
BuildingSupportTier 1Structure
Stats
- Tier
- Tier 1
- Cost
- 360 metal
- Build time
- 20 s
- Hit points
- 750
- Armor
- Structure
- Vision
- 7 tiles
- Footprint
- 2×2 tiles
- Power
- −8
- Repair aura
- 20 HP/s within 5.5 tiles
- Weapons
- Unarmed
Production and tech
Built by
Counters
Effective against
—Overview
The Repair Tower automatically heals every allied unit and completed building within its range. It draws a fair amount of power and slows down with the rest of the base when the grid is overloaded.
How to use
Build one behind the turret line and one at the army's staging point: units rotate back, top off, and return without an Engineer. It turns a defensive position into something that recovers between waves instead of eroding. Keep it out of enemy artillery range; it is a structure like any other and cannot heal itself faster than shells land.
Counters
Artillery, MLRS and bombers. What it counters is attrition.