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Hawk SAM Launcher

Hawk SAM Launcher

Long-range surface-to-air missiles. Owns the sky above your army.

GroundLand unitsTier 2Medium

Stats

Tier
Tier 2
Cost
400 metal
Build time
22 s
Hit points
240
Armor
Medium
Speed
1.9 tiles/s
Unit cap
2
Vision
10 tiles
Power
−2
DPS
50
Range
10 tiles

Weapons

Surface-to-air missiles

Aircraft
Damage
125
Reload
2.50 s
DPS
50
Range
10 tiles
Splash
24 px
Traits
vs Aircraft
×1

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: —; Countered by: ×1.10
Medium
Effective against: —; Countered by: ×1.10
Heavy
Effective against: —; Countered by: ×1.30
Structure
Effective against: —; Countered by: ×1.30
Ship
Effective against: —; Countered by: ×1.10
Submarine
Effective against: —; Countered by: ×1
Aircraft
Effective against: ×1; Countered by: ×1.40

The Hawk fires long-range guided missiles at aircraft and nothing else. Where the Flak Track defends a column, the Hawk denies a whole stretch of sky.

How to use

Two or three Hawks behind an army make bombers and gunships unaffordable for the enemy: they die on the approach. Pair with Flak, so that Hawks kill the big, expensive aircraft while Flak handles the cheap swarm. It is helpless against ground forces, so keep it escorted and behind the front.

Anecdotes

The MIM-23 Hawk's name is a backronym: Homing All the Way Killer. Somebody plainly picked the bird first and reverse-engineered the words, and it stayed in service for over fifty years regardless.

Last edited