Blog
Release notes, design notes and engineering stories from the workshop.
- ·by Rene Wang
Steel Tide has a website, a wiki and a blog
The game now lives next to a bilingual site: a landing page, a wiki page for every unit and building with stats read straight from the game, and this blog.
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Dedicated servers: how Steel Tide multiplayer works
Why the server owns the simulation, what a fog-filtered snapshot is, and what the one-line installer sets up on a Linux box.
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Every sprite drawn in code, and the PNG pipeline that came later
How Steel Tide shipped with zero binary assets, and what it took to let generated sprite sheets override the procedural art without shimmer.
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