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20 indie strategy games that earned their reputation

·by Rene Wang·5 min read

Small teams have been carrying the strategy genre for a decade. Twenty independent strategy games — real-time, turn-based, roguelike and enormous — that are worth your evenings in 2026, with the facts checked and the hype left out.

The most interesting strategy games of the last decade did not come from the studios that made the classics. They came from two people in Germany, one person in Poland, a volunteer team on an open-source engine, and a Swedish designer who thought Civilization would work on a phone. This is a list of twenty of them, in no particular order, with the facts checked in September 2026.

We make one ourselves, and it is at the bottom with the same standard applied.

Real-time, with a base

Thronefall (Grizzly Games, 1.0 October 2024) is the minimalist one: build a tiny kingdom by day, ride around defending it by night, and every decision fits on a napkin. A two-person German studio sold just under a million copies in its first year, and the iOS version arrived in June 2025.

Cataclismo (Digital Sun, published by Hooded Horse, 1.0 March 2025) lets you build your fortress brick by brick and then watches the horrors test your architecture at night. The block-by-block construction is the whole idea, and it holds.

Diplomacy is Not an Option (Door 407, 1.0 October 2024) is the medieval survival RTS with the honest title: thousands of enemies against your walls, and no envoy is coming.

Age of Darkness: Final Stand (PlaySide Studios) is the dark-fantasy cousin: survive the nights, hold the line, and learn how many units one screen can hold.

Northgard (Shiro Games, 2018) sends Viking clans onto a new continent and asks you to feed them through winter before you conquer anyone. It was a D.I.C.E. nominee and has been on phones since 2021.

Bad North (Plausible Concept, 2018) is an RTS reduced to its essence: a handful of squads, one island at a time, and Viking longships on the horizon. It fits on a Switch, a phone, and a lunch break.

Tooth and Tail (Pocketwatch Games, 2017) is a real-time strategy game about a revolution of woodland animals, built to be played on a controller and finished in ten minutes. It is still the best answer to "can an RTS work on a gamepad".

Godsworn (Thunder Oak Games) is a fantasy RTS with hero units and a classic base, in early access since March 2024 with its full release expected in 2026.

Real-time, enormous, and free

Beyond All Reason is the open-source successor to Total Annihilation: three factions, a streaming economy, and matches that have seated 110 players at once. PCMag called it "the best RTS release in years", and a Hooded Horse-published Steam edition is on the way while multiplayer stays free.

Zero-K has been free and open source since 2010, on Steam since 2018, with a flat tech tree, more than a hundred distinct units, terrain you can reshape with explosives, and a campaign you can play in co-op. It remains one of the most inventive games in the genre and one of the least known.

Mindustry (Anuken, GPL, free from the developer and paid on Steam) is a factory game, a tower defense and an RTS at once: mine, refine, build conveyors, build turrets, build units, and hold the map. It has been on phones from the start.

Rusted Warfare (Corroding Games) is the one-developer Australian RTS that proved a full base-building game could live on Android, and it has a modding scene to show for it. We wrote about what we borrowed from it.

Turn-based and tactical

Into the Breach (Subset Games, 2018) is three mechs, an eight-by-eight grid, and complete information about what the enemy will do next turn. It won Best Strategy Game at The Game Awards and a BAFTA, and nothing since has matched its clarity.

The Battle of Polytopia (Midjiwan, Stockholm) is Civilization compressed to a tribe, thirty turns and a phone screen. It is free with paid tribes, and its world championship qualifiers in August 2026 carried a $10,000 prize pool.

Wargroove 2 (Chucklefish and Robotality, 2023) is Advance Wars with a map editor and a roguelike mode, and it came to Android and iOS in July 2025.

Builders and grand strategy

Manor Lords (Slavic Magic, published by Hooded Horse) is a medieval city builder with real-time battles, written by one developer, Grzegorz Styczeń. It sold a million copies in its launch weekend in April 2024, four million by August 2026, and it is still in early access.

Against the Storm (Eremite Games, 1.0 December 2023) is the roguelike city builder: each settlement lasts an hour or two, the storm ends it, and you carry only what you learned. It passed a million copies on Steam in May 2024.

Kingdoms and Castles (Lion Shield, 2017) is the friendly medieval builder with dragons and Viking raids, funded on Fig with seven times its goal and still charming.

9 Kings (Sad Socket, published by Hooded Horse, early access May 2025) is a roguelike kingdom builder with a deck and a tower-defence heart. It was the most-played strategy game at Steam Next Fest, sold 400,000 copies in its first month, and sits at 92% positive.

Terra Invicta (Pavonis Interactive, 1.0 January 2026) is the grand strategy game from the team behind XCOM's Long War mod: an alien arrival, seven factions fighting over Earth's response, and orbital mechanics that are real. It is the densest game on this page by a distance.

Steel Tide, with the same honesty

Steel Tide is a base-building RTS in a browser, made by a team small enough that it belongs on a page like this. Thirty-two units across land, sea and air, one counter table, one resource, a power grid, six missions, three grades of AI and up to six seats a match. It runs in a browser with no install and no account, it installs to a phone, and multiplayer runs on a server you can host yourself.

The honest comparison: it does not have Thronefall's sales, Zero-K's fifteen years of refinement, or Rusted Warfare's mod scene. It has the shortest distance from "I heard about it" to "I am playing it" of anything on this list, and it costs nothing to check. Start here.

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