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Steel Tide

Thunder Howitzer

Long-range artillery. Cracks turtled defenses from beyond retaliation.

GroundLand unitsTier 2Light

Stats

Tier
Tier 2
Cost
420 metal
Build time
24 s
Hit points
220
Armor
Light
Speed
1.5 tiles/s
Unit cap
2
Vision
8 tiles
DPS
22
Range
11 tiles

Weapons

Howitzer

GroundShips
Damage
110
Reload
5 s
Range
11 tiles (min range 3)
DPS
22
Splash 40 pxIndirect fire
Damage multiplier by armor class
Light
×1.10
Medium
×1
Heavy
×0.90
Structure
×1.60
Ship
×0.90
Submarine
Aircraft

Overview

The Thunder Howitzer lobs high-explosive shells over a very long range, with heavy splash and a minimum range it cannot fire inside. Its job is to crack fortified positions from beyond retaliation.

How to use

Park a few howitzers just outside turret range with a scout or radar giving vision, and watch a defensive line evaporate. Spread shots also punish clumped armies. It is slow, fragile and blind at close range, so screen it with tanks and never let it lead. Pull it back the moment enemy armor breaks through.

Counters

Anything that reaches it: fast buggies, helicopters and strike jets are the usual killers. It counters turrets, buildings, and dense formations of light and medium armor.