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Thunder Howitzer

Thunder Howitzer

Long-range artillery. Cracks turtled defenses from beyond retaliation.

GroundLand unitsTier 2Light

Stats

Tier
Tier 2
Cost
420 metal
Build time
24 s
Hit points
220
Armor
Light
Speed
1.5 tiles/s
Unit cap
2
Vision
8 tiles
Power
−2
DPS
22
Range
11 tiles

Weapons

Howitzer

GroundShips
Damage
110
Reload
5 s
DPS
22
Range
11 tiles
Min range
3 tiles
Splash
48 px
Traits
vs Light
×1.20
vs Medium
×1
vs Heavy
×0.75
vs Structure
×1.60
vs Ship
×1

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: ×1.20; Countered by: ×1.50
Medium
Effective against: ×1; Countered by: ×1.50
Heavy
Effective against: ×0.75; Countered by: ×1.20
Structure
Effective against: ×1.60; Countered by: ×1.50
Ship
Effective against: ×1; Countered by: ×1.50
Submarine
Effective against: —; Countered by: ×1.20
Aircraft
Effective against: —; Countered by: ×1.40

The Thunder Howitzer lobs high-explosive shells over a very long range, with heavy splash and a minimum range it cannot fire inside. Its job is to crack fortified positions from beyond retaliation.

How to use

Park a few howitzers just outside turret range with a scout or radar giving vision, and watch a defensive line evaporate. Spread shots also punish clumped armies. It is slow, fragile and blind at close range, so screen it with tanks and never let it lead. Pull it back the moment enemy armor breaks through.

Anecdotes

“Artillery is the god of war” is Stalin's line, and the Red Army meant it literally: by 1945 an offensive opened with hours of shellfire before anything with a driver in it moved.

Last edited