Albatross Naval Striker
Sea-skimming anti-ship missiles. Warships fear the horizon.
Stats
- Tier
- Tier 2
- Cost
- 520 metal
- Build time
- 28 s
- Hit points
- 380
- Armor
- Aircraft
- Speed
- 4.7 tiles/s
- Unit cap
- 2
- Vision
- 11 tiles
- Power
- −2
- DPS
- 37.8
- Range
- 8 tiles
- Ability
- Afterburner (Afterburners)
Weapons
Anti-ship missiles
- Damage
- 170
- Reload
- 4.50 s
- Rounds carried
- 4
- DPS
- 37.8
- Range
- 8 tiles
- Traits
- The round steers after its target in flight and lands on it however it moves. An unguided round is fired at where the target is heading, and can miss.
- vs Ship
- ×1.70
Counters
- Light
- Effective against: —; Countered by: —
- Medium
- Effective against: —; Countered by: ×1
- Heavy
- Effective against: —; Countered by: ×0.70
- Structure
- Effective against: —; Countered by: ×1
- Ship
- Effective against: ×1.70; Countered by: ×1
- Submarine
- Effective against: —; Countered by: —
- Aircraft
- Effective against: —; Countered by: ×1
The Albatross Naval Striker carries sea-skimming anti-ship missiles with long range and enormous damage against ships. It cannot attack land or air targets.
How to use
A flight of Albatrosses is the fastest way to answer an enemy fleet: they cross the map in seconds and a few volleys sink an escort or cripple a battleship. Scout for Frigates first: their missiles outrange yours, so either overwhelm them or strike where they are not. A Sovereign's secondaries fire at aircraft too, but only inside your missiles' reach, so keep your distance. It carries four missiles and flies back to an Airbase or an available Aircraft Carrier to rearm when they are gone, so a strike far out at sea is a round trip. Against submarines it is blind and useless.
Anecdotes
The missile that made navies nervous was the French Exocet. The name means flying fish, for the way it skims a metre or two above the waves and stays out of a ship's radar until it is already too close.
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