Sovereign Battleship
Triple heavy guns bombard land and sea from extreme range; secondaries keep helicopters off.
Stats
- Tier
- Tier 3
- Cost
- 1700 metal
- Build time
- 70 s
- Hit points
- 2500
- Armor
- Ship
- Speed
- 1.4 tiles/s
- Unit cap
- 5
- Vision
- 10 tiles
- Power
- −5
- DPS
- 58
- Range
- 17 tiles
- Built at
- Deepwater Yard

- Requires
- Radar Station

Weapons
Main battery
- Damage
- 120 ×3
- Reload
- 20 s
- DPS
- 18
- Range
- 17 tiles
- Min range
- 4 tiles
- Splash
- 54 px
- Traits
- Aimed from a mount that turns on its own: the unit fires in any direction without turning its hull, and can keep firing on the move. A fixed gun has to face its target first.The shell is lobbed over whatever stands between the gun and its mark and comes down on the spot it was aimed at: it punishes what stands still and misses what has moved.
- vs Light
- ×1.20
- vs Medium
- ×1
- vs Heavy
- ×1
- vs Structure
- ×1.60
- vs Ship
- ×1.20
Secondary battery
- Damage
- 20
- Reload
- 0.50 s
- DPS
- 40
- Range
- 6.5 tiles
- Traits
- Aimed from a mount that turns on its own: the unit fires in any direction without turning its hull, and can keep firing on the move. A fixed gun has to face its target first.
- vs Aircraft
- ×1
Counters
- Light
- Effective against: ×1.20; Countered by: ×1
- Medium
- Effective against: ×1; Countered by: ×1
- Heavy
- Effective against: ×1; Countered by: ×1
- Structure
- Effective against: ×1.60; Countered by: ×1.10
- Ship
- Effective against: ×1.20; Countered by: ×1.60
- Submarine
- Effective against: —; Countered by: ×1.30
- Aircraft
- Effective against: ×1; Countered by: ×1.70
The Sovereign Battleship is the Tier-3 capital ship: three heavy guns that bombard land and sea from extreme range with big splash, and a huge hit-point pool. It needs a Radar Station and a Deepwater Yard.
How to use
Park it off an enemy coast with a scout providing vision and level the base: turrets, factories and armies alike. Its main guns fire a three-shot salvo every 20 seconds, with a firing envelope of 4–17 tiles. It has no anti-submarine weapons. Its secondary battery fires at aircraft within 6.5 tiles while the main guns stay on their target, which keeps helicopters off it; Albatrosses fire from 8 tiles, beyond the secondaries. So it never sails alone: an Aegis escort against strike aircraft and submarines. It is expensive enough that losing one can decide a match. It is also a hull wider than a tile: it needs two tiles of water abeam and cannot enter a channel a tile wide, so a base behind a creek is out of its reach unless its guns can cover it from the sea outside.
Anecdotes
USS Missouri fired her sixteen-inch guns in anger for the last time in 1991, forty-seven years after she was launched. Each shell weighed about as much as a small car, and she could throw one twenty miles.
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