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Falcon Fighter

Falcon Fighter

Air-superiority fighter. Only targets aircraft, and deletes them.

AirAircraftTier 2Aircraft

Stats

Tier
Tier 2
Cost
380 metal
Build time
22 s
Hit points
320
Armor
Aircraft
Speed
5.9 tiles/s
Unit cap
2
Vision
11 tiles
Power
−2
DPS
68.2
Range
6 tiles

Weapons

Air-to-air missiles

Aircraft
Damage
150
Reload
2.20 s
Rounds carried
4
DPS
68.2
Range
6 tiles
Traits
vs Aircraft
×1

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: —; Countered by: —
Medium
Effective against: —; Countered by: ×1
Heavy
Effective against: —; Countered by: ×0.70
Structure
Effective against: —; Countered by: ×1
Ship
Effective against: —; Countered by: ×1
Submarine
Effective against: —; Countered by: —
Aircraft
Effective against: ×1; Countered by: —

The Falcon is a pure air-superiority fighter: fast, long-sighted, and armed with four air-to-air missiles that deal 150 damage each. It cannot attack anything on the ground or at sea.

How to use

Keep a flight of Falcons on patrol over your base and army to kill bombers, gunships and helicopters before they reach their targets. They are the mobile answer to enemy air when SAMs cannot keep up. When all four missiles are gone a Falcon flies back to the nearest available Airbase or Aircraft Carrier by itself, rearms and returns to its patrol, so a flight patrolling near its airbase stays topped up and one far from home spends part of the fight flying back. Because they are useless against ground forces, never build them without an enemy air force to fight.

Anecdotes

General Dynamics named the F-16 the Fighting Falcon. Its pilots declined, and have called it the Viper since the 1970s, after the fighter in Battlestar Galactica, which they thought it resembled.

Last edited