Falcon Fighter
Air-superiority fighter. Only targets aircraft, and deletes them.
Stats
- Tier
- Tier 2
- Cost
- 380 metal
- Build time
- 22 s
- Hit points
- 320
- Armor
- Aircraft
- Speed
- 5.9 tiles/s
- Unit cap
- 2
- Vision
- 11 tiles
- Power
- −2
- DPS
- 68.2
- Range
- 6 tiles
- Ability
- Afterburner (Afterburners)
Weapons
Air-to-air missiles
- Damage
- 150
- Reload
- 2.20 s
- Rounds carried
- 4
- DPS
- 68.2
- Range
- 6 tiles
- Traits
- The round steers after its target in flight and lands on it however it moves. An unguided round is fired at where the target is heading, and can miss.
- vs Aircraft
- ×1
Counters
- Light
- Effective against: —; Countered by: —
- Medium
- Effective against: —; Countered by: ×1
- Heavy
- Effective against: —; Countered by: ×0.70
- Structure
- Effective against: —; Countered by: ×1
- Ship
- Effective against: —; Countered by: ×1
- Submarine
- Effective against: —; Countered by: —
- Aircraft
- Effective against: ×1; Countered by: —
The Falcon is a pure air-superiority fighter: fast, long-sighted, and armed with four air-to-air missiles that deal 150 damage each. It cannot attack anything on the ground or at sea.
How to use
Keep a flight of Falcons on patrol over your base and army to kill bombers, gunships and helicopters before they reach their targets. They are the mobile answer to enemy air when SAMs cannot keep up. When all four missiles are gone a Falcon flies back to the nearest available Airbase or Aircraft Carrier by itself, rearms and returns to its patrol, so a flight patrolling near its airbase stays topped up and one far from home spends part of the fight flying back. Because they are useless against ground forces, never build them without an enemy air force to fight.
Anecdotes
General Dynamics named the F-16 the Fighting Falcon. Its pilots declined, and have called it the Viper since the 1970s, after the fighter in Battlestar Galactica, which they thought it resembled.
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