Skip to content
Steel Tide
Power Plant

Power Plant

Generates power. Low power slows production and defenses.

BuildingEconomyTier 1Structure

Stats

Tier
Tier 1
Cost
140 metal
Build time
12 s
Hit points
500
Armor
Structure
Vision
5 tiles
Footprint
2×2 tiles
Power
+20
Weapons
Unarmed
Upgrade
260 metal · 18 s

Production and tech

Built by

Counters

Overview

The Power Plant generates power. Every extractor, factory, turret, repair tower and radar draws it, and when consumption exceeds production the whole base slows down: production, defenses, mining and repairs all run at a fraction of speed, and radar loses range.

How to use

Build one early and another before every factory. Keep a margin: a plant lost to a raid at the wrong moment turns a whole turret line sluggish. Place plants at the back of the base, since bombers and artillery target them first for exactly that reason. Upgrade to the Advanced Power Plant once metal allows: triple the output in the same footprint.

Counters

Bombers, artillery and MLRS. It has no defenses; it is the first thing a smart enemy hits.