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Power Plant

Power Plant

Generates power. Low power slows production and defenses.

BuildingEconomyTier 1Structure

Stats

Tier
Tier 1
Cost
140 metal
Build time
12 s
Hit points
500
Armor
Structure
Vision
5 tiles
Footprint
2×2 tiles
Power
+20
Weapons
Unarmed
Upgrade
260 metal · 18 s

The Power Plant generates power. Every extractor, factory, turret, repair tower and radar draws it, and so does every unit, as much as it counts in population, and the grid loses the square of its load on the way, so a big faction pays more for its next tank than a small one. When the supply falls short of the load the whole base slows down: production, defenses, mining and repairs all run at a fraction of speed, units drive at half that shortfall, and radar loses range. See Economy and power for the figures.

How to use

Build one early and another before every factory. Keep a margin: a plant lost to a raid at the wrong moment turns a whole turret line sluggish. Place plants at the back of the base, since bombers and artillery target them first for exactly that reason. Upgrade to the Advanced Power Plant once metal allows: two and a half times the output in the same footprint.

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