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Steel Tide
Airbase

Airbase

Produces aircraft.

BuildingProductionTier 1Structure

Stats

Tier
Tier 1
Cost
380 metal
Build time
24 s
Hit points
1400
Armor
Structure
Vision
6 tiles
Footprint
4×3 tiles
Power
−8
Weapons
Unarmed
Upgrade
450 metal · 26 s

Overview

The Airbase produces aircraft: Scout Drones, Cobra Attack Helicopters and Pelican Transports at Tier 1. Aircraft ignore terrain, so an Airbase changes how the map works for you.

How to use

A drone from the first Airbase pays for itself in scouting alone. Cobras give the earliest counter to enemy armor, and Pelicans let you drop units where tanks cannot drive. Upgrade to the Advanced Airbase for Fighters, Strike Jets, Naval Strikers, Bombers and, with Radar, the Spectre Gunship. Remember that every aircraft dies to dedicated anti-air; scout for it before committing a flight.

Counters

Bombers, artillery and MLRS, like every building. Its four-by-three footprint needs a bigger flat spot than a factory.