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Naval Yard

Naval Yard

Builds warships from the shoreline.

BuildingProductionTier 1Structure

Stats

Tier
Tier 1
Cost
350 metal
Build time
22 s
Hit points
1500
Armor
Structure
Vision
6 tiles
Footprint
3×3 tiles
Power
−8
Weapons
Unarmed
Upgrade
450 metal · 26 s
  • Must be placed on the shoreline

The Naval Yard builds ships and must be placed on the shoreline. At Tier 1 it produces Engineer Boats, Gunboats, Missile Boats and Landing Craft: everything needed to scout the water, contest it, and cross it. It takes one of the Headquarters's production slots, shared with the War Factory and the Airbase. Each HQ provides three by default; Game config sets the number per HQ. On a team, one player's slots can supply the fleet.

How to use

On any map with water between you and the enemy, a Naval Yard is the first step to a landing. Gunboats scout, Missile Boats sink the enemy's early ships, Landing Craft carry the tanks. Upgrade to the Advanced Naval Yard for Frigates, Barracuda Submarines and Gators. The Battleship, Kraken, Moray and Aircraft Carrier need a Deepwater Yard and a standing Radar Station. Place it on a stretch of coast you can defend; it is exposed by nature.

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