Naval Yard
Builds warships from the shoreline.
Stats
- Tier
- Tier 1
- Cost
- 350 metal
- Build time
- 22 s
- Hit points
- 1500
- Armor
- Structure
- Vision
- 6 tiles
- Footprint
- 3×3 tiles
- Power
- −8
- Weapons
- Unarmed
- Upgrade
- 450 metal · 26 s
- Built by
- Engineer
Engineer Boat
- Upgrades to
- Advanced Naval Yard

- Must be placed on the shoreline
The Naval Yard builds ships and must be placed on the shoreline. At Tier 1 it produces Engineer Boats, Gunboats, Missile Boats and Landing Craft: everything needed to scout the water, contest it, and cross it. It takes one of the Headquarters's production slots, shared with the War Factory and the Airbase. Each HQ provides three by default; Game config sets the number per HQ. On a team, one player's slots can supply the fleet.
How to use
On any map with water between you and the enemy, a Naval Yard is the first step to a landing. Gunboats scout, Missile Boats sink the enemy's early ships, Landing Craft carry the tanks. Upgrade to the Advanced Naval Yard for Frigates, Barracuda Submarines and Gators. The Battleship, Kraken, Moray and Aircraft Carrier need a Deepwater Yard and a standing Radar Station. Place it on a stretch of coast you can defend; it is exposed by nature.
Last edited