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Radar Station

Radar Station

Lifts the fog far around it, through night and rain, and unlocks the top tier of weapons.

BuildingSupportTier 2Structure

Stats

Tier
Tier 2
Cost
400 metal
Build time
20 s
Hit points
800
Armor
Structure
Vision
24 tiles
Footprint
2×2 tiles
Power
−8
Weapons
Unarmed

The Radar Station reveals 24 tiles in every direction, unaffected by weather, darkness or elevation. It detects stealth within 8 tiles and is a requirement for many Tier-3 units and production upgrades. An Advanced War Factory can build the Mammoth and Owl with radar; an Advanced Airbase can build the Spectre. The Tempest needs an Arsenal, the Battleship needs a Deepwater Yard, and the Wraith and Cormorant need a Strategic Airbase. Radar alone does not replace those upgrades or doctrine research. A power shortage or EMP reduces its sight to 7 tiles.

How to use

Build it as soon as the Advanced factory is up if you intend to go Tier 3, and put it in the middle of the base: its circle covers every approach, so the turrets, the Thunder Howitzer and the Tempest MLRS behind them fire at their full reach against an enemy that cannot yet see them, and a raid is in view long before it is in range. Losing it removes Tier-3 units from the build menu and blinds the whole base at once, so defend it like a factory.

A hostile Veil EW Station blocks this remote surveillance inside its coverage. Direct observation by crewed units still reveals that ground; radar retains local optical sight, and sonar keeps working.

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