Skip to content
Steel Tide

Wiki

Every unit, building and system in Steel Tide. Stats are read from the game's own definition files at build time, so they are always current for this version.

Guides

How the systems fit together: economy, counters, terrain, controls, campaign and servers.

Land units

Built at the War Factory. Ground vehicles need drivable terrain and a landing craft or transport helicopter to cross water.

Naval units

Built at a Naval Yard placed on the shoreline. Ships need water; submarines are invisible without sonar.

Aircraft

Built at the Airbase. Aircraft ignore terrain and can only be hit by dedicated anti-air weapons.

Economy

Metal in, power out. The buildings that decide how fast everything else happens.

Production

Factories for land, sea and air. Each upgrades once to unlock its Tier-2 roster; Tier 3 also needs a Radar Station.

Defenses

Static defenses. Each turret line upgrades once; all of them slow down when power runs short.

Support

Repair and vision — the buildings that keep an army in the field.