Tempest MLRS
Saturation rocket barrage. Erases fortified positions and clumped armies.
GroundLand unitsTier 3Medium
Stats
- Tier
- Tier 3
- Cost
- 800 metal
- Build time
- 40 s
- Hit points
- 380
- Armor
- Medium
- Speed
- 1.4 tiles/s
- Unit cap
- 3
- Vision
- 8 tiles
- DPS
- 22.5
- Range
- 13 tiles
Requires
Production and tech
Built at
Counters
Effective against
Weapons
Rocket pods
GroundShips
- Damage
- 30 ×6
- Reload
- 8 s
- Range
- 13 tiles (min range 4)
- DPS
- 22.5
Splash 30 pxIndirect fireTurreted
Damage multiplier by armor class
Light
×1.20
Medium
×1
Heavy
×0.80
Structure
×1.50
Ship
×0.90
Submarine
—
Aircraft
—
Overview
The Tempest fires a six-rocket salvo at extreme range, blanketing an area with splash. It is the Tier-3 siege unit: slower to reload than the howitzer, but a single volley erases a turret cluster or a clumped army.
How to use
Treat it as a howitzer with a bigger hammer. Get vision on the target from a drone or Radar, fire, and reposition during the long reload. It has a minimum range and no way to defend itself, so keep it well behind the line with anti-air overhead. A few Tempests make turtling impossible for the enemy.
Counters
Fast raiders, helicopters and strike jets. Artillery duels are decided by whoever spots first. It counters fortifications, buildings and massed light armor.