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War Lab

War Lab

Researches the tech tree: the doctrine you fight by, the units and abilities it unlocks, and economy upgrades. One per faction; what it learns is kept if it falls.

BuildingSupportTier 1Structure

Stats

Tier
Tier 1
Cost
500 metal
Build time
30 s
Hit points
1200
Armor
Structure
Vision
6 tiles
Footprint
2×2 tiles
Power
−10
Weapons
Unarmed

The War Lab researches the tech tree: the doctrine your faction fights by, the units and abilities it unlocks, and three economy upgrades any doctrine may take. Its first research is the choice of doctrine, Lightning, Hammer or Anvil, and that choice is for the whole match. The whole tree is on its own page: Tech tree and abilities.

How to use

Build it early. The doctrine is a minute-three decision, since its first bonus applies from the moment it is chosen and its first ability is a few hundred metal behind it. One per faction; it researches one node at a time from a queue of five, paid for as it goes, and a power shortage slows it like any other work. Losing it costs the node in progress and nothing that is already researched, so it does not need a wall of its own, but a base that loses it cannot finish its column until it builds another.

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