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Strategic Interrupter

Strategic Interrupter

Point defence with a longer reach, a deeper magazine and thicker walls.

BuildingDefensesTier 3Structure

Stats

Tier
Tier 3
Cost
1100 metal
Build time
60 s
Hit points
900
Armor
Structure
Vision
11 tiles
Footprint
1×1 tiles
Power
−12
Point defence
Rockets within 9 tiles
Magazine
12 rounds, one replaced every 0.75s
Weapons
Unarmed
  • Only obtained by upgrading; it cannot be placed directly.

The level-2 upgrade widens the counter-rocket pad: its sensor ring reaches 9 tiles, its reinforced magazine holds 12 rounds, and its armor is heavier. It engages what the basic Missile Interrupter engages, rockets and Viper anti-tank missiles, over more ground and for longer. A nuclear Nuclear Warhead is still none of its business: that flies as an aircraft, and a veteran anti-air unit or a SAM Site shoots one down.

How to use

Upgrade the launcher protecting the center of the base, not an exposed perimeter pad: ordnance is only engaged inside the ring, so the defended structures must sit inside it. The extra four rounds are what let the upgraded tower hold under two Tempests firing together, where the basic magazine runs dry a third of the way through the second salvo.

The upgrade costs 650 metal, takes 36 seconds, and raises consumption from 8 to 12 power. The basic launcher keeps stopping rockets during the work.

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