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Headquarters Lv.2

Headquarters Lv.2

Fortified theater command center with a satellite communications tower.

BuildingSupportTier 2Structure

Stats

Tier
Tier 2
Cost
17500 metal
Build time
240 s
Hit points
6000
Armor
Structure
Vision
10 tiles
Footprint
4×3 tiles
Power
+10
Mining
+0.5 metal/s
DPS
137.5
Range
7 tiles
Upgrade of
Headquarters
Produces
Engineer
  • Only obtained by upgrading; it cannot be placed directly.
  • Requires: A Radar Station and a completed Lv.3 factory, airbase or naval yard

Weapons

Roof machine gun

GroundShipsAircraft
Damage
19.25
Reload
0.14 s
DPS
137.5
Range
7 tiles
Traits
vs Light
×1.50
vs Medium
×0.90
vs Heavy
×0.50
vs Structure
×0.30
vs Ship
×0.70
vs Aircraft
×0.80

Counters

×1LightMediumHeavyStructureShipSubmarineAircraft
Effective againstCountered by
Light
Effective against: ×1.50; Countered by: ×1.60
Medium
Effective against: ×0.90; Countered by: ×1.60
Heavy
Effective against: ×0.50; Countered by: ×1.60
Structure
Effective against: ×0.30; Countered by: ×0.60
Ship
Effective against: ×0.70; Countered by: ×1.60
Submarine
Effective against: —; Countered by: ×1.60
Aircraft
Effective against: ×0.80; Countered by: ×1.60

Upgrade a Headquarters for 15,000 metal and 180 seconds at full power. A completed Radar Station and any completed Lv.3 war factory, airbase or naval yard are required to start. The HQ pauses production during the upgrade, and all factions receive a warning when work begins and when it finishes.

The upgraded turret deals 75% more damage: 19.25 per shot every 0.14 seconds, or about 138 DPS before armor modifiers. Its range remains 7 tiles.

While at least one of your completed Lv.2 Headquarters survives:

  • Your team has continuous ground and air vision over the entire map. Stealth, smoke and submerged submarines still require the usual detection or sonar.
  • Your existing and newly produced units deal 75% more damage and move 15% faster. This army bonus excludes warheads, allied armies and building weapons, including the HQ's own upgraded turret. Unit HP and armor are unchanged.
  • Engineers can build an Arsenal, Strategic Airbase or Deepwater Yard directly. Their full cumulative prices are 1,640, 1,780 and 1,750 metal, with construction times of 90, 96 and 96 seconds. Radar, terrain, power and production-slot rules still apply.

The bonuses do not stack. Losing or selling your last Lv.2 HQ removes the bonuses and blocks new direct Lv.3 construction. A site already founded can finish, and completed factories keep their level. Previously revealed ground remains explored, but distant enemies disappear back into fog.

How to use

Spend a large late-game reserve to turn battlefield information and a stronger army into an offensive. Defend the upgraded HQ: destroying it can turn the fight back. Direct Lv.3 construction lets new production lines join the offensive without occupying them with two successive upgrades.

The existing victory rules remain unchanged; completing the upgrade does not win the match.

A hostile Veil EW Station blocks this remote surveillance inside its coverage. Direct observation by crewed units still reveals that ground; radar retains local optical sight, and sonar keeps working.

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