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Changelog

Every release, newest first — what changed and when.

Current version
Version 0.7.3
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v0.7.3

A flat interfaceLatest
  • The interface is redrawn flat: two tones, four colours, Chakra Petch throughout and Material Symbols for every icon. The sprite-based skin sheet is gone.
  • A new home menu with the word mark, a settings dialog that holds its size, and a pause menu whose rows read as a list.
  • Skirmish setup: the map seed and size are settings you choose and keep, not a dice roll on every visit.
  • A campaign page, and one more map.

v0.7.2

Nuclear silo, bot console
  • The nuclear silo fabricates warheads and launches them across the map; the Missile Interrupter's tier-three upgrade can shoot them down.
  • A console for the LLM commander: seat several bots on a server, run lab matches between them, and keep the history.
  • Every unit leaves a wreck sized to what died; a destroyed building leaves rubble and a crater.
  • Muzzle flashes sit on the barrel again.
  • Ops: a server build can be side-loaded over ssh, and the health check reads its scheme and port from the server's own config.

v0.7.1

  • A new typeface: Chakra Petch for the interface, IBM Plex Mono for the figures, both shipped with the game so it looks like itself offline.
  • One more map, and a sprite that had been missing from the sheet.
  • First cut of the nuclear silo.

v0.7.0

Chat
  • In-game chat for multiplayer matches, with team-only lines (/t), in the sidebar's activity panel.
  • A dashboard for the LLM commander experiment.